TEXT Move to the tower, there is a lift at the bottom. Move Gunlok onto the lift.
wait 5
TEXT Once Gunlok is on the lift, move the cursor over the switch on the tower. The cursor becomes a pointing finger. This means the item can be activated, left click on switch to activate it.
wait for actor "liftswitcha" to be collected
run track lift_a
wait 5
TEXT Now click on the switch at the top to return back down.
wait for actor "liftswitchaa" to be collected
run track lift_a
associate liftswitchab not_there.gcs // so they can use the other switch next
wait 5
TEXT Lifts can be activated without a character on, move off the lift and to the remote switch post next to it, then press the button. The character needs to be next to a switch to press it.
wait for actor "liftswitchab" to be collected
run track lift_a
wait 5
TEXT Now move on to the next area to continue your training.
open door 2
//AREA#2
heap garbage_aa laser
heap garbage_ab battery_basic
heap garbage_ba mini_battery_plus
heap garbage_bb remote_minelayer
heap garbage_ca decoylayer
wait 5
TEXT Move the cursor over a pile of junk, the cursor changes to a pincer. This means this junkpile has not been searched. Left click on the junk to search it.
//wait for friendly actor "Gunlok" to search junk
wait 2
TEXT Now search the rest of the junk nearby, if you hold CTRL whilst you click on the various junk piles, Gunlok will search each one in turn.
//wait for friendly actor "Gunlok" to have all the stuff
wait 2
TEXT Now you want to equip Gunlok with the new weapon you have found. Right click on Gunlok or his info tab. This brings up the command wheel, from here, left click on the spanner icon on the command wheel.
wait for upgrade screen
wait 2
TEXT This is the upgrade screen, you can see the items Gunlok is carrying here and which are equipped, indicated by a tick. To equip the new weapon, hold left mouse button over the new weapon and drag it over to Gunloks' right hand and release, or double click on the weapon.
wait 2
TEXT Body slot upgrades must be dragged over the slots on the body, release the mouse when the item is solid instead of blue. If an item is dropped onto the top of a previously installed item, it will replace it.
wait 2
TEXT Click on the X button to leave the upgrade screen.
wait for main game mode
wait 2
TEXT To change the ammo type, call up the command wheel and left click on the bullet icon. A submenu appears showing the types of ammo available for this weapon, any types you have are lit up, and the type selected is red. To select a different ammo type, left click the type you wish to use.
//wait for ammo to change
wait 2
add trainingdroneb baddief
TEXT Gunlok can move whilst shooting, attack the enemy robot and then make Gunlok move from side to side, this lowers his shot accuracy but stops him becoming a sitting target.
//wait for baddie to die
wait 2
add trainingdrone baddieb
TEXT Try shooting the barrels by the enemy robot, the blast when they explode will destroy or seriously damage an enemy, don't get too near though, the blast will damage Gunlok too.
//wait for baddie to die
wait 2
TEXT There are three types of mine available. To drop a mine press R for remote, T for timed and P for proximity. You have some remote mines, press R to drop one where you stand.
//wait for mine to be dropped
wait 2
TEXT Remote mines can be detonated one at a time or all at once, press SHIFT R to go to mine control, then to detonate a single mine, press the function key corresponding to the order you dropped them i.e. F1 for the first F3 for the third. Press D to detonate all the remote mines you have dropped.
wait 1
TEXT Detonate the mine you dropped.
//wait for mine to detonate
wait 2
TEXT Audio decoys are used in much the same way as mines, press A to drop one, SHIFT A to go to decoy control, and the function keys to activate them. Audio decoys will distract enemies for a short while, allowing you to sneak past their patrol routes.
wait 3
TEXT Sometimes you may not want to confront an enemy. By pressing c when standing in a junk pile or in water, Gunlok will crouch and hide from enemies. Use the junk piles and water to sneak past the guard and on to the next area. Remember to stay out of its vision and hearing ranges, if an enemy sees you hiding it will know where you are!
wait 2
open door 3
//AREA#3
token hark
add team 1 hark goodieb
set hark res
token frend
add team 1 frend goodiec
set frend res
token elint
add team 1 elint goodied
set elint res
wait 3
TEXT Controlling a group is much like controlling an individual character, to select all. press CTRL+A or hold left mouse and drag a box around the group.
//wait for all to be selected
wait 2
TEXT To select some of the characters hold CTRL and left click on each character or their info tabs, or drag a box round those you wish to select.
//wait for some to be selected
wait 2
TEXT Select all the characters and call up the command wheel, click on the standing orders button. Here you can decide what formation your team should regroup in, and how they should react to enemies. Hold the cursor over an icon to find out what it does.
//wait for all to be selected
wait 5
TEXT Set your team to move into a line. Then order them to move, they will stop in their new formation.
//wait for team to move
wait 2
TEXT Press P to activate ACTIVE PAUSE. In ACTIVE PAUSE, time in the game is frozen but commands can be issued and the camera can be moved around. Select all characters and order them to move. Press P again to unpause the game, your team should move to the new destination.
//wait for team to move
wait 4
TEXT Now go to ACTIVE PAUSE again, this time select each character in turn and order them to go to different locations. Remember that holding CTRL whilst issuing movement and other commands creates a stack of orders. Try making one character take a winding route. Do not press P this time, instead press a number key 1-4 the character corresponding to that number will activate and the game unpauses, the other characters stay where they are until their numbers are pressed. The numbers correspond to the info tabs, 1 being at the top, 4 at the bottom. This can be used for more complex tactics.
//wait for team to move
wait 5
TEXT In ACTIVE PAUSE shooting is slightly different. If a character is ordered to shoot, then move, he will only move once his target has been destroyed. If you wish your character to shoot whilst moving, you must hold ALT and left click to fire, then hold CTRL whilst issuing the movement commands.
give and equip frend grenade_basic
give and equip frend grenade_launcher
give and equip elint battery_basic
give and equip elint laser
wait 3
TEXT Hark does not have a weapon or ammo, select Gunlok and go to his upgrade screen.
wait for upgrade screen
wait 2
TEXT Now drag the pistol he is not using to Harks info tab, the cursor changes to a hand with an arrow pointing right. Release the mouse button, then do the same for the pistol ammo.
wait 3
TEXT Now click on Harks info tab, the upgrade screen switches to Harks. Equip the pistol (the ammo will automatically be selected too).
//wait for hark to equip pistol
wait 2
TEXT Exit the upgrade screen.
wait for main game mode
wait 2
TEXT Enemies will pursue a character who runs away, if they have seen them. Try setting up an ambush on this guard. Once it has been destroyed, proceed to the final training area.
token sneeker
add sneeker baddieh
set sneeker res
//wait for sneeker to die
open door 4
//AREA#4
wait 6
TEXT The different characters have special abilities, these must be used if you are to complete missions successfully.
wait 2
select hark
centre hark
wait 1
TEXT Hark is both the smallest and the fastest of the robots, he can access areas that are too narrow or low for the others to reach and he has a longer sight range, making him ideal for scouting. Because of his small size however, Hark can only carry the smaller weapons - and watch out, his aim is terrible!
wait 2
select frend
centre frend
wait 1
TEXT Frend is the largest and slowest of the robots, he is also the toughest. His armour is strong enough to withstand small weapons fire for a long time, this means he can be used as moving cover and happily take on small groups of enemy troops single handed. Because of his strength, Frend can carry heavy weapons, useful against larger enemies and for clearing heavy blockages.
wait 2
select elint
centre elint
wait 1
TEXT Elint has several unique abilities, he is able to deactivate generators quietly and hack into corporation security systems, allowing for a more stealthy approach into enemy compounds. Elint also carries with him a Repair arm, this is used like a weapon and uses Energy cells to power it. When equipped, simply fire at the character you wish to heal. A word of caution, the repair arm takes time to use, make sure your team is in a safe area before using it.
wait 2
select gunlok
centre gunlok
wait 1
TEXT Gunlok is human, he is also a soldier. His armour gives him the strength of a robot, but his superior combat skill means that he can inflict more damage with one shot than any robot can with the same weapon. He also has a special weapon of great power at his disposal. When in recon mode, Gunlok can fire a beam of Earth Power which is devastating to all enemies. Use it carefully though, because of the immense power of this weapon, it takes time (TBD) to recharge.
wait 2
TEXT Now see if you can use your team and their unique abilities to infiltrate the compound and take out the enemies. You will need to destroy or deactivate the generators to get through the laser fences.